8/29 Balance Patch

 Balance Patch

Balance patch target



hero

- Dragon

Crit 160 >>> 180

Critical Chance 8 >>> 6

ability

Before change: Every time you level up, all skill damage increases by 1%. [Up to 50%]

After change: Every time you level up, all skill damage increases by 1%. [Up to 70%]


- Lumberjack

Critical Strike 200 >>> 230

Ability gauge time 15 >>> 10 seconds


- Ghostman

HP 3 >>> 4

ability

Before change: When receiving damage, becomes invincible for 4 seconds. Skill damage increases by 50% while invincible.

After change: When receiving damage, becomes invincible for 4 seconds. Skill damage increases by 60% while invincible.



- Agni

Crit 170 >>> 180

Health 8 >>> 12

Health Reduction Time 12 >>> 10 seconds

Skill damage increased while ability is activated 50 >>> 90



- Joker

crit 150 >>> 170

Critical Chance 5 >>> 4



- Electric robot fanatic

Critical Strike 150 >>> 140

Critical Chance 5 >>> 4


- Imp

Health 8 >>> 6

transfer 6 >>> 5

Ability Chance 70 >>> 50

A lot of people are using it for growth for the first time, so I'm a little worried about nerfing it, but I think it's not a good situation that it's taking a big place in the second half. It is thought that a reasonable experience should be given to play other heroes, so that various plays occur in the game and the balance of the game is maintained.

[Expected to feel average with the other heroes.]


**** However, the liberation ability remains the same.




skill

- cold

Damage increase

Expansion of first level skill range


- Fireball

Damage increase

Fireball Reflection Chance Adjustment

+ Added splash damage option [Changes through updates.]


- Goblin

Damage increase

- Heart of Fire

Damage increase


- land mines

Cooldown reduction



- Shuriken

Damage increase



- Skull [= Skeleton Warrior]

Skeleton Warrior Damage Reduction


- Hell Orb

Increased Hell Orb Spacing

Reduced maximum number of infernal projectiles



- leaf

Leaves attack on the monster with the highest maximum HP within range. [Changes through updates.]

damage reduction

Maximum Projectile Reduction




item

-Golden leaves [Changes through updates.]

Leaves have penetrating ability.



- Ice Sword

Changed cold attack power buff 30/45/60 >>> 30/40/50%





hero ability

The movement speed was actually applied at a very low value, so it was not working properly.

It is corrected with this balance patch, and the movement speed ability value has been adjusted along with it.




etc


Dark Pass and Skin

It's been two months since the Dark Pass was released.

I thought that the skin gave a vague feeling when I watched the Dark Pass for two months, so from September, the skin will be removed from the Dark Pass. There is a feeling that you are losing a little bit when you say that the skin of a hero you do not play is on the Dark Pass, and I think the desire to buy it can be halved. So, from next month, the skin will be removed from the Dark Pass, and a pot to help liberate it will be placed in its place.

And the skins will be sold separately in the store

[Skins acquired in the previous Dark Pass are not sold separately.]



The contents of this balance patch are up to here.

In most cases, there will be no major changes in the above content, and the details will be announced separately at a later date.

We will make it a dark survival game that can grow with players in a more fun and good direction.

thank you

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1.3.3 Update

1.3.1 uqdate

9/19 Balance Patch [Detail]